Big Bass Splash Through the Porthole
Peer through the glass at a fisherman hauling money-value fish from turquoise water beneath a sun-scorched canyon. Every card below is a porthole onto one working part of Reel Kingdom's slot: the money symbols, the wild collection, the buy-in price for free spins.
Six Portholes Into the Mechanics
Reel Kingdom sets the reels at 5 across and 3 deep, with symbols paying left to right on adjacent reels starting from the leftmost reel. Everything below is drawn straight from the official information screens, nothing rounded up or guessed at.
Return to Player
The published RTP for Big Bass Splash. No other figure applies to this title.
Maximum Win
Total win is capped at 5000x the total bet. Reaching it ends the free spins round immediately, pays out, and forfeits any spins left.
Money Symbol Range
Fish symbols double as MONEY symbols carrying a random value: 2x, 5x, 10x, 15x, 20x, 25x, 50x, 100x, 200x, 500x, 1666x, 2500x or 5000x the total bet.
Buy Free Spins
Skip the wait and buy straight into the FREE SPINS round for 100x the current total bet. The triggering spin can still land 3, 4 or 5 SCATTER symbols at random.
The Fisherman
Appears on all reels only during FREE SPINS, substitutes for every symbol except SCATTER, and collects every money value on screen when it lands.
The Bass Fish
Appears on all reels. Three lands 10 free spins, four lands 15, five lands 20 — the entry ticket into wild collection.
The Collection Ladder
Inside FREE SPINS, every fourth wild collected retriggers the feature for 10 more spins and steps the collection multiplier up a level. It caps at level 4, after which no further retrigger is possible but every fish is worth ten times its face value.
Modifiers Before the Round Starts
Between zero and five of the following are randomly attached before a FREE SPINS round begins, and they stack.
More Fish
Extra money symbols populate the reel strips for the round.
More Fisherman
Extra WILD symbols appear across the reels.
More Dynamite, Hooks & Bazookas
Higher chance of the dynamite, hook or bazooka spin feature firing during the round.
Start From Level 2
The round opens already sitting at the level 2 collection multiplier.
+2 Spins
Two extra free spins from the start, plus two more added on every retrigger.
Base Game Respin
Land two scatters without a third and a respin or hook feature can pull a third one into place.